30 reference memory
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contains all possible pixel values (colour values 256 or 2560 or 102400)
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31 1st (de)coding part(*)
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compares every decoded pixel value with the reference memory (30)
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32 pixel memory
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store pixel codes, 256 pixel values stored
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33 2nd (de)coding part
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generate a block code from 256 pixels
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34 block memory
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store block codes, 64 block values stored
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35 3rd (de)coding part
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generate a row code from 64 blocks
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36 row memory
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store row codes, 40(**) row values stored
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37 4th (de)coding part
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generate a frame code from 40(**) rows
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38 frame memory
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store frame codes, 135.000(***) frame values stored
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39 5th (de)coding part
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generate a movie/program code from 135.000(***) frames
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40 movie/program memory
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store movie/program codes, 1Kb each
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